It is common, however, for Mages to skip out on some Hit Rating for extra damage and still do fantastic damage with 13-15% Hit Rating. Resistance (strongly reduces Magic damage taken of a specific element); Mana every 5 seconds (for Mana regeneration while you are casting); Spirit (health regeneration outside combat); For an enemy of the same level as you, 3% Spell Hit is needed to cap. Before we begin, it should be said that gear in WoW Classic tends to be very Spell Critical Strike allows your spells to occasionally deal extra damage. usually only need 10% Spell Hit to cap against bosses. For PVP the hit cap is said to be 5% including the 1% hard resist. If you’re a PvP monger, then you don’t need to work as hard to achieve the 5% cap for player versus player battle. This means that 100 Spell Damage on your gear would cause Fireball to deal 100 Hi, I am wondering about what should i exactly do after getting 70. Looking for an addon or someone to make it. ... but geting the spell hit cap from gear/gems should ultimately be the first thing on the warlock’s agenda. For 305 weapon skill you will need 6% hit cap. Welcome to the Fire Mage guide for World of Warcraft the Burning Crusade 2.4.3. Arcane is an interesting choice for Mages. 59.5 Intelligence = 1% increased Critical Strike Chance. **A note about Draenei's Inspiring Presence** Draenei Priests, Mages and Shaman have an aura that increases the spell hit chance of all players in that Draenei's party (including his/herself) by 1%. Fire is the superior raiding spec for Mages because it delivers consistent damage, has a lot of flexibility and variations, synergy with other Mages and is useful in a variety of encounters. This is over the cap, but you still do 1,009 damage to each (instead of the aforementioned 673.33), since crits are considered non-capped bonus damage. We first present the stat Below we have a build that has all of the necessary talents in the Arcane tree, while also having the flexibility from the Ice tree. Welcome to the Frost Mage guide for World of Warcraft the Burning Crusade 2.4.3. Talents Fire is the superior raiding spec for Mages … 2. dealing critical strikes is huge for Mage DPS. On this page, you will find out the optimal stat priority for your Frost Mage. It gives arcane a lot of versatility in one damage spell. magical damage types, can be very useful while progressing specific bosses. The arcane tree also scales good into the late game, while having lower gear requirements than Fire ( 10% hit from Arcane Focus ). Do keep in mind that due to Mage's low armor, As stated, you shouldn't have a problem getting hit capped, but don't sacrifice strength to do so. unique, and as such, you will often be chasing very specific items, rather Spell Hit is needed to cap. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. When fighting a level 63 mob (all bosses in classic wow) the hit cap is effectively 9% for yellow swings. It requires some gear min-maxing and mana management but provides you with great burst damage. Due to Elemental Precision being prevalent in Mage PvE builds, you will usually only need 10% Spell Hit to cap against bosses. Frostbolt gets roughly 81%. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips. multi-class player, currently playing on Gehennas Horde. At level 70, 12.615 hit rating is equivalent to 1% hit. critical strike. The coefficient is calculated by dividing the cast time of a spell by 3.5. Below we have the 0/44/3 Core Build for a Fire Mage. When you hit cap you should immediately start farming for the spellfire set, then you want the 2 set spellstrike bonus set. At level 80, the highest level mob currently present is level 83 (e.g. Meanwhile, a longer cast spell such as Fireball all WotLK raid bosses), so a level 80 caster has an effective spell hit rating cap of 446. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! your HP will tend to be depleted very fast by physical attacks. Next build is Fire combined with Ice spec. area of effect spells having an even greater penalty, while a cast time spell like At level 80, 26.232 hit rating is equivalent to 1% hit. However, according to EJ and a couple other sources, there is often the presence of a "ghost hit" meaning cap is actually lower than actual required rating. Mages have a talent to improve the hit chance of their Frost spells. Talents It is worth mentioning that Frost is widely considered a PVP-only spec, but it… Let’s say the mage gods smile upon you, and you crit each one of these 15 mobs. in this reddit thread, by u/RobertVests. Double Ice Block for survivability and Ic… Hit cap for specials is 9% Hit cap with 5/5 precision means you need 4% on gear. hope you enjoy reading! +Hit Caps for Bosses Hit rating, expertise rating, and spell hit rating are one of the best ways to increase DPS against raid bosses. Our content is updated for World of Warcraft — Shadowlands 9.0.2. but keep in mind that you will always have at least a 1% chance to miss with spells. Yeah mages and warlocks AoE (not including seed of corruption) has a damage cap on more than 10 targets. In no way should you prioritize any stat over hit unless you believe the sacrifice is worth it. My next question is what is hit… So mages and warlocks blizzard/hellfire/rain of fire are hugely needed. Yes, it's all preliminary, but I thought we could get a discussion of mage-specific stuff going. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! On this page, you will find out the optimal PvE stat priority for your so sought after. Spell Damage is applied to each spell based on its casting time. Hit cap for humans using swords or maces with 305/305 skill is 6% for specials. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Hit cap ? For an enemy 2 levels higher than you, 5% Spell Hit is needed to cap. Download the client and get started. Spell Hit Chance is an attribute that can be found on items. (Rumor), Blizzard Sending Out New Surveys About "Classic" Version of The Burning Crusade, Activision Blizzard's Stock Reached All-Time Highs, Classic "Not a Bug List" Updated for December 4th, [H][EU][Skullflame] Impact Recruiting to raid Naxx Wednesday and Sunday. Simply browse for your screenshot using the form below. Wearing This guide has been written by Seksi, original vanilla player and damage when hit by that type of magical damage. Spell Hit Rating (you will typically need 10% to cap hit against bosses, see below for details); Spell Critical Strike (150% damage chance on spell hit); Spell Damage (some spells scale better with it than others, but for the most part The only time I would gem (or gear) for hit is for a threat set or if the boss mechanic is a 100% reliant on taunt switching (which they rarely are). Shaman Discords, as well as the Stamina is the only stat that will help you survive all types of attacks, and In this guide, you will learn about playing a Fire Mage in dungeons and raids. Soon sunwell will realease his TBC server and Id like to play pvp. this 1% cap: Due to Elemental Precision being prevalent in Mage PvE builds, you will Also more mana regen for the hpallys, the best tank healers in tbc. At max rank, the hit cap for arcane spells is 6% or 76 spell hit rating. 5% hit for PvP will not guarantee that you won’t miss, because some classes (Rogues, Paladins, Mages) and races (Night Elves) have talents and abilities that increase players’ chance to miss with melee and ranged attacks. I've heard that it is 16… This is due to the bosses defense skill of 315 and your weapon skill of 300, the delta (change) between the bosses’ defense and your weapon skill is 15 and this adds a 1% hit modifier. Like most other spellcasters, fire mages want to prioritize boosting the power of their spells, then supplementing that with forms of mana regeneration. Mage and extra damage per cast, but Frostbolt would only deal 81 extra damage, using the same gear. For an enemy 2 levels higher than you, 5% Spell Hit is needed to cap. Even then you can very often get by with missing a taunt, CDs or stance dance mocking blow until taunt is back up. That assumes no other spell hit sources. Overall, I would say that it is best to focus on reaching the 16% Hit cap first, as your increased Spell Damage or Critical Strike Chance doesn’t matter at all if you can’t hit your target. As rogues are a Duel Wielding class this opens up a new table for hits / misses : 15.77 hit rating reduces your chance to … as such, should always be valued. Depending on the level of your enemy, you might need more, or less Spell Hit to reach You can find him resistance gear of a type makes you take less damage or even completely avoid 1 Mechanics 2 Example 3 Spells 3.1 Blizzard 3.2 Arcane Explosion 3.3 Death knight 4 Patch 3.3 mechanics 5 References Each rank of each spell has a damage cap. For an enemy 3 levels higher than you, which is the case of raid bosses, 16% Spell Hit is needed to cap. and arcane subtlety (2 pts.). [quote_post13443300 user=2486254]I think that this is the BIS list for Arcane ( Correct me if i am wrong ) You still have the T5 4 piece set wich gives 20% more arcane blast dmg + 70 SP for 6 seconds when u crit. Paladins reflect damage is not handled the same. I dont know what gear should i get and where. Once you go over 10 mobs the damage will begin to be split. Spell Hit to Cap (16%) – Despite wanting to boost the damage of your spells, you first need to ensure they actually hit! On retail i was 2.4k xp but it was in mop. Frost and Arcane aren't viable raiding specs in higher tiers, frost is good for Kara at lower gear levels with no crit, but you won't see much performance in other raids. The Mana pool gain is very significant during leveling and while Icy Veins is the main reason we go into the Ice tree as it is a g… Still, a more detailed explanation on priority, before delving into more complex explanations. affect your spells as follows: Instant single target spells typically only get around 43% of the benefit, with My opinions so far: Spells: Arcane Blast: I think I'm going to love this spell. The stat priority for Mages is as follows: Spell Hit allows your spells to land more often, which is a huge DPS increase, In WoW there is a hit rating 'cap' for the level of mob you are attacking, which deems how much hit you will technically need before it becomes useless to need more. Due to Mage's critical strike damage multipliers, Ice Shards and Ignite, Just wondering what is the spell hit cap for mages. 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